Fallout New Vegas South Cistern

Fallout New Vegas South Cistern Rating: 7,1/10 5168 reviews

Click to expand.Fallout 4 keeps on getting compared to those games because Fallout 4 is trying to BE those games, all in one package.It's pathetic, stop trying to please every single person on the planet and stick to your guns Fallout/Bethesda.Especially the majority of Millennials that don't want to or simply can not read at all and only want mindless shoot 'em up violence, which Fallout 4 has in spades - that is where Borderlands, Far Cry, Minecraft, The Sims and Call of Duty come in. Let them play those and leave Fallout the fuck alone.I am still flabbergasted at the fact that Bethesda had the testicular fortitude to go and classify this travesty of a game as a Role Playing Game.I agree with you though, R.Graves, that they are superior titles. Click to expand.I'm sure you're not trolling, but I disagree with you greatly.Here's the thing about NV, it's not a flashy world, it is however a logical one, a place that feels real and lived in. I loved just traveling along roads, stumbling onto a little watering hole, helping the locals, and then moving on, maybe picking some desert fruit on the way.

  1. Fallout New Vegas Guide

The game's a western at heart, so go with it. The placement of dangers may they be Legion or deathclaws makes sense. They have homes and territories. A player learns quickly where to avoid and which paths are safest.

Things are spaced far enough apart, unlike 3 and 4 where enemy camps are just about right next door to each other. There's none of that random deathclaw nonsense. The Vaults are varied and dangerous to travel through, unlike the ones in 3 and 4, and have a sadder, more realistic backstory to them. Places like NCR and Legion bases feel like bases. And quests galore, along with plenty of unique items to discover. Who cares about 'interesting places' when they offer nothing to do or find.The enemies are far from boring.

Deathclaws can and will rip you apart; fire gecko, cazador, and night stalker mobs are a nightmare to deal with. Small raider gangs set up ambushes and rain down grenade rifle hell. Angering a herd of bighorners can often be the last foolish mistake. Rad scorpions are relentless, tough, and nasty in groups. Legendary Legion Assassins and NCR death squads eat regulators and Talon Company for breakfast.There's a whole array of weapons and combat styles to choose from, armor classes each with strengths and weaknesses, and new chems that feel like a devil's bargain. DT cannot be overstated enough. Iron sights that work!

Ammo types that add variety and challenge to the game. Do I unload on these deathclaws with my armor piercing rounds, or do I save them for my next meeting with the Legendary Assassins? When I hit a trader, should I buy up all his shotgun rounds or buy a few 50 cal. Shells instead?

Click to expand.Oh? Like what?Terrible FPS mechanics? Shitty graphics? All inherited from Bethesda's shitty engine.Terrible gameplay? Well, RPG's gameplay mechanics like skills checks aren't terrible, in fact very superb compared to other games that call themselves 'RPGs'.Boring world? Subjective.Cut content? Like we all have been discussing, it's all due to Obsidian only had 18 months of development time.Not saying New Vegas is flawless or whatsoever, we all agreed with you New Vegas had lack of stuff to make it a good game.

Fallout new vegas walkthrough

But as it stands now, it aged far, far better than Fallout 3. If you're trying to use New Vegas's 'lack of content that mods can fix it' to justify Fallout 4's 'lack of content that mods can fix it'. Well it's up to you. But after in 2015 the likes of CD Projekt Red set a standard for more modern AAA video games, and also Obsidian showing them how Fallout game was done, it's just unacceptable for what Bethesda have done. Click to expand.Gameplay quality that was well-made? Well, all of the skills checks, of course.

This file gives hints for completing the main quest and several side quests included with Coito Ergo Sum. Any posters that are torn down in the major neighborhoods of New Vegas and Outer Vegas (The Strip, Freeside, Westside, North Vegas Square, East Vegas and the Sharecropper Farms) will be automatically replaced. 1 North Vegas.

You missed it?Unique place? The Vaults in the Mojave? Camp Guardian?Do I have to mention all of them? Maybe you should go looking for them by yourself.

If you say, 'Boring.' , it's subjective, doesn't mean it's bad. It's all comes down to the developer's design philosophy and which ones we prefer to have. If you think New Vegas's world is boring, then maybe proper Fallout games are not for you.

I know this guy is just a lame troll, but I have nothing better to do than type this at the moment:1: There's a reason New Vegas doesn't have 'interesting dungeons'It's that DUNGEONS belong in a swords and sorcery fantasy RPG, and FALLOUT is not one of those.Trying to make the term vaguely describe every cave in a game world that might have a piece of loot in it, does not disguise the complete lack of understanding that comes with expecting dungeons in a Fallout game.Why can't a cave just be a fucking cave? Does it need a mini boss and a randomized loot chest every time? If you think so, Fallout is not the game for you.2: The FONV map is neither 'poorly created' nor 'poorly spaced'.The simplest measure of that would be when you get to the edge of the map and there isn't a big magical invisible wall to stop you because the developers were too lazy to come up with something.In terms of pure map creation, I can recall a handful of times I fell into a rock on a mountain somewhere and this was orders of magnitude less often than it happened to me in Skyrim on effectively the same game engine. I never came upon something unfinished, underdeveloped or nonsensical in the game world in hundreds of hours of play.Due to the intentional dispersion of enemies that have high DT or that can quickly kill you like cazadores, the map spacing is handled quite well to keep you out of locations that while relatively close to the start, are not intended for early level play. If you sneak past them, you're still in a world of shit when something spots you, so the 'oh I can cheese my way to new vegas' line means dick.You still can't get into vegas proper, since you won't be able to afford it without console cheating up some caps or cheesing in some other fashion.There are ingame, in-lore reasons in FONV that areas are locked off from you instead of invisible walls.In FO3 & FO4?

MUST TURN BACKZ!!3: The enemies in FONV are not 'boring strategywise', and obviously so when contrasted with those in FO3 & FO4. There are a variety of them, they have varied tactics and weapons, they have various forms of working armor that change up what you can use against them effectively, they correctly use their weapons and unless they are melee enemies they don't just charge you. On top of this, many of the enemies in FONV have the ability to NOT BE ENEMIES.They have stories behind their existence, they have factions and complex interactions between them and in some cases you can make them NOT HOSTILE to you.

I know this is amazing and you've never heard of this before, but yes it's possible to have NPCs in a game that you can kill, who aren't hostile to you on sight and without recourse.The only real limitation the enemies in FONV have is the engine on which the game was made and the timetable the devs had to clean up the AI movement/pathing functions while making a whole new game with decent writing and a variety of way improved features over Fallout 3. I'm beginning to wonder if a certain YouTube video spammer has an NMA account.' Come on guys Fallout New Vegas wasn't that great' is the subject of an entire rambling video.Ok you win: Fallout New Vegas is not a 'perfect videogame.' It is still in another stratosphere compared to Fallout 4, and is the best Fallout game produced in that Gamebryo engine, and is the most true to the original vision of the series, and is the best RPG out of the modern Fallouts, etc.

And on top of all this it was made in like 1.5 years, whereas it took Bethesda 5-7 years to crap out their offline MMO.How many times does the picture comparing quests in Skyrim, Fallout New Vegas, Fallout 3, and Fallout 4 have to be posted? I don't really understand why people act like NV's gameplay is shit. I've played through the game several times all in 3rd person without VATS using different builds (Small guns, Melee, Unarmed) and I usually have a blast every single time. Obviously it could be improved, but I still had a way better time during combat in New Vegas because it didn't make me feel like I was doing a chore, unlike Fallout 4. Fallout 4 tells me to go to a location and retrieve something or clear out a section of ghouls, New Vegas doesn't. It might in certain quests, but it isn't nearly as overbearing. There's also a fucking awesome selection of weapons in New Vegas, as well as different ammo types and mods for certain weapons.Oh, and the enemies in NV are boring?

Have you not played Fallout 4? There's enemies around every damn corner. 90% of my time in Fallout 4 was engaged in combat, and I got pretty sick of the enemies after the 100th time killing them. And so does Fallout 4.

In fact, in may not be as 'good' as people make it out to be, even when not compared its' predecessor.You're not wrong. But skills checks in an RPG (which stands for role-playing games) counts as gameplay. Been that way since the days of Pen&Paper RPGs, mate.Ftfy. Like I said, skills checks are a part of gameplay in an RPG.Oh? Like what?Terrible FPS mechanics? Shitty graphics? All inherited from Bethesda's shitty engine.Terrible gameplay?

Well, RPG's gameplay mechanics like skills checks aren't terrible, in fact very superb compared to other games that call themselves 'RPGs'.Boring world? Subjective.Cut content?

Fallout new vegas south cistern

Like we all have been discussing, it's all due to Obsidian only had 18 months of development time.Not saying New Vegas is flawless or whatsoever, we all agreed with you New Vegas had lack of stuff to make it a good game. But as it stands now, it aged far, far better than Fallout 3.

If you're trying to use New Vegas's 'lack of content that mods can fix it' to justify Fallout 4's 'lack of content that mods can fix it'. Well it's up to you. But after in 2015 the likes of CD Projekt Red set a standard for more modern AAA video games, and also Obsidian showing them how Fallout game was done, it's just unacceptable for what Bethesda have done.Gameplay quality that was well-made?

Fallout New Vegas Guide

Well, all of the skills checks, of course. You missed it?Unique place? The Vaults in the Mojave? Camp Guardian?Do I have to mention all of them? Maybe you should go looking for them by yourself. If you say, 'Boring.'

, it's subjective, doesn't mean it's bad. It's all comes down to the developer's design philosophy and which ones we prefer to have. If you think New Vegas's world is boring, then maybe proper Fallout games are not for you.FTFYExcept Fallout 3, and obviously Fallout 4, doesn't have what it takes to make Fallout Fallout. Click to expand.I'm gonna do number format bc quoting things takes longer.1. I thought we were talking about New Vegas?2. Skill checks in dialogue doesn't count as gameplay, it counts as dialogue.3.

Nah, pretty sure the absolute god-awful engine from 1999 is pretty bad.4. 'Boring world? Nellis is almost completely empty. Nice quests however. FNV isn't trying to be a themepark world filled with wild attractions around every corner though.

It's a desert, so it is portrayed as just that, a desert. Yeah, it means that the world isn't thrilling to explore but that's not what you're 'meant' to explore in FNV. It is the characters, dialogue, quests and factions that you're meant to explore.

Quite frankly I think that FNV would have been far better if they cut out all of the useless fluff and just returned to a world map like FO1/2. Either we get a somewhat realistically portrayed world that is boring as fuck to travel through or we get a themepark world that has too much crap in it and gets repetitive and tedious fast, especially for semi-completionists such as myself who when finding a map marker feels compelled to go through its location so that I can clear it as 'explored'. I have no idea why the mod is showing as 'no longer available' to certain users - I haven't done anything to disable it on my end.

A quick search turned up this Bethsoft forums thread which shows that this problem isn't just limited to this mod, or to certain users. It looks like the bandwidth on Bethesda's end can't keep up with the overwhelming demand to download mods.

I'll keep an eye out for anything I can do to fix things on my end, but for the most part, it looks like it's totally out of my hands. I will just point out that skill checks are gameplay.And to be honest in a RPG dialogue is a big part of gameplay, because dialogue influences things and/or is influenced in some way by the character's actions and/or stats and that allows for things in the game to change somehow.An example from Morrowind that shows how dialogue is a big part of gameplay: You talk to people and you can use your skills to make people friendlier and can talk about highlighted words/topics. You can go from the initial dialogue having three topics and end up with thirteen (this is a random number I just used, I am sure we can go over this value) by the end, or you can annoy the NPC by failing your speech checks and end up with the NPC refusing to talk to you.

Definition - What does Gameplay mean?Gameplay is a term used to define the way players interact with a certain video or computer game. It is further characterized as the way the game is played, including the rules, the plot, the objectives and how to conquer them, as well as a player's overall experience. As video games gained popularity in the 1980s, the term gameplay became more popular as well. Its continuing popularity has expanded its use to include other types of games as well.Techopedia explains GameplayThe player’s experience is one of the most important factors in gameplay and helps to determine the game's success.

Playability is a set of factors that measure the ease or comfort and fun in playing a specific game. Gameplay includes the type of game - such as first person shooters, platformers and role-playing games - and how the game follows or deviates from the set gameplay formulas in each genre. Gameplay features might include things the player can do with the character, like shooting, jumping, swimming, crafting items, using magic and even how the game handles player death.There are various methods that can measure game playability to help improve the game. These include:. Learning. Immersion. Emotion.

Satisfaction. Efficiency.

Motivation. Socialization.

As for the topic, I think it's going to go off with quite a few hitches. The search feature leaves much to be desired, they need to have a faq for consoles users so they know the do's and don'ts of mods.

I can see a possible virus sneaking through, or some kind of malware. I can see something like pornographic or disturbing content slipping through, being discovered too late, only for an uproar from incensed parents and politicians.

It's gonna be interesting! That, or it'll end up with a lot of kids whining that a new mod hasn't been released fast enough, and Piper's breasts just aren't big enough, darn it!Cynical humor aside, I think it could be good, and it's an interesting change for console users. The 2GB limit does mean limitations to how much one can use.

I plan to grab little cosmetic mods, armor and weapons taken from NV (That fallout game that's not boring), possible changes to gameplay, and a STOP button for settlement attacks. Really tired of having to fend off Gunners and Raiders. Click to expand.Whelp, first you want to discuss mods on consoles, specifically that for Fallout 4. Then people here came basically talk shit about Fallout 4 mods (and also on consoles) (Bethesda deserved it tho). Then you tried to justify Fallout 4 modding because New Vegas are 'shitty' and also need mods, basically going 'Two Wrongs Make a Right' but guess what? The discussion got derailed as we begin to discuss mods on either New Vegas or Fallout 4 were justified, and then it turns into whether New Vegas is actually shitty or not. Not that any of our discussion so far is irrelevant, except of course you want to just derail your own discussion by stopping once in a while to ask a question such as, 'I thought we were talking about New Vegas?'

Then the answer is yes, we were talking about New Vegas and if 'mods will fix it' are justified for either the 2 games we are comparing here. Now I ask, I thought we were talking about mods on Fallout 4? So why did you brought up New Vegas in the first place, hmm?

Click to expand.Remember when I said it all comes down to the developer's design philosophy and which ones we prefer? And also when Mr Fish said that New Vegas isn't trying to make a world filled with themeparks? Well, that's also how it was in Fallout 1 and Fallout 2. I mean, can you remember some other marked places and whatever fluffs you thought was interesting in Bethesda's Fallout(s), in Fallout 1 and Fallout 2? No, you don't.

This is because in Fallout, the best places are the settlements. That's how it is in New Vegas, too. As I remembered correctly, Fallout 3 have lots of themepark completely disconnected from one another and have little to no contribution to the overall story and bigger picture. Judging from the testimony of many, Fallout 4 were also like that, pumped up to eleven, making it more of the same and worse. I mean, in New Vegas, what else did you expected from an abandoned Reststop? Also, Powder Ganger's camps were mostly concentrated around the NCRCF and it makes sense, though by the time the Courier arrived there most of the roads were abandoned so there's no point for them to stay there, but Obsidian addressed it by having a note left in each camp about how they gotta move or they will lose raid victims.

That's far better than how Bethesda handled gangs and raiders.

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