Fallout New Vegas Economy Mod
16 Essential Fallout New Vegas Mods. NMC’s Texture Pack for New Vegas. Fallout New Vegas is an old game at this point. It was never the best-looking game, but eight years later it’s cracks really start to show. This comprehensive texture pack is the only texture improvement mod you’ll need to make New Vegas look as sharp as possible. Data folder to Fallout new vegas? - posted in New Vegas Mod Talk: Sorry if im being such a noob but steam is being racist against white people. Basicly where can i find my fallout nv folders so i can add mods and textures? Nude Mod Forum Topics Posts Last post; Fallout New Vegas nude patch. New Vegas nude patch downloads. Sun Oct 27, 2013 3:35 pm.
BethesdaReleased nearly four years ago, Fallout: New Vegas was and still is an incredible RPG. Created by the hearts and minds that brought us Fallout 2, Icewind Dale, Planescape: Torment and many other legendary CRPGs, it should be no surprise to anyone that it's such a great game. Though the world and characters are very well-written, it still has it's limitations, being a Bethesda game released in the Gamebryo engine. Whilst its predecessor managed to do a commendatory job resurrecting the Fallout franchise and bringing it to the attention of the mainstream audience, it left some older fans in the cold.

That's where Fallout: New Vegas, an indirect sequel to Bethesda's take on the series, comes in. Rather than being developed by Bethesda employees, the reigns for development were handed over to Obsidian, some of the employees of which had worked on Fallout 2. Fallout: New Vegas managed to be an improvement over its precursor in nearly every way. Oh, rest assured, Fallout: New Vegas still has the occasional Bethesda quirks. Watered down gameplay, dumbing down, and bugs galore are still present. In spite these flaws however, it remains a masterwork in the genre, one that can only be made better through the modding community.
Fallout New Vegas Mods
With a few mods, many of Fallout: New Vegas' flaws cease to exist altogether. If you're a hardcore fan of the original games, fret not. There's more than a few adjustments you can make to your game to make it every bit as challenging and engaging as the original games.
Perhaps you love everything about the vanilla game, and you just want more. Don't worry, the modding community's got that covered.
Maybe you just want your game to look gorgeous, performance be damned. If so, you're in luck, because with a few (dozen) modifications, you'll have one of the best RPGs made, handcrafted to suit your personal tastes. Whereas Fallout 3 is a good game with a lot of problems that can be moulded into a better game through modding, Fallout: New Vegas is an excellent roleplaying experience that can be made even better through mods. Though the amount of mods that make Fallout: New Vegas an even more powerful experience are too numerous to be counted in such a simple list, we'll do our best to name some of the best.
Fallout New Vegas Console Commands
CRAFTING:- Mr.Fixit v1.1 was taken and slightly expanded with better hi-res support and some new features- All crafting rules was rewritten with new 'better' balance and variaty, including new game items- All 'schematics' are divided into several categories, you need to find teacher for each category (there is no spoiler here, so try tofind them on your own. I would like to try out such a mod; I'd love to see more economic game balance - or even a way to adjust the balance to make it harder or easier, as one wishes - but starting with a baseline like you're working out.To solve the gambling workaround, it could work a lot more like real gambling: the house always has an edge, except for games of skill (like blackjack or poker), where you can gain a slight edge. In other words, setting a cap on your odds of winning vs. Losing that's closer to what 'real' odds would be - Gambling skill 100 would be needed to overcome the house advantage slightly, but only slightly (max, say, a few%). That way one can grind out the wins but still risks an unlucky streak, and in any case, it takes a lot of in-game time to make a living as a grinder.To solve the guns-selling workaround, what about diminishing returns? Could you rig it so the merchants pay less per gun depending on how many of that kind of gun they already have in inventory?
Merchant: 'I already have twenty 10mm pistols; why would I want another one? Well, okay; you look desperate. How's ten caps sound?' You could still sell guns, but at diminishing returns or have to travel farther (to find new merchants) to sell them.
Kind of like the caravans and merchants really would have to do: finding new markets, moving goods out of the oversaturated markets.HTH!-mp.s. That was all a one-shot rough draft of thoughts; please take them as ideas and not finished proposals. 2 memetics: Good idea about decreasing selling prices depending on amount of that weapon in store, but currently have no idea on how to make it happen.2 Lazlo: Weapons redone is what this mod was based on in the first place, so maybe you check out the changes in the first post and see things the way I do?About ammo in lower stacks - already done.2 smilodom: Food&water mod would be perfect! Just have to wait and see if some good people will create oneI have given a great rethinking about stats of some weapons, ammo and prices. Better check the first post details.Also, as the playtesting continues, I'm close to release of full-featured mod. I think, at first, it will be a simple zip-archive.
All features at once, and only installable on Restoration Project 2.x game.Later I may create an installer with separate options of economy, ammo & weapons changes.Edit:Town reputation NOW affects prices in all stores! What is fallout extreme?ETA I think one RL weekRewritten the barter formula AGAIN, now you can choose (via ini file) from formula as described in first post and the vanilla price with multipliers (more info in barter.ini). This way you can expect almost the same balance in prices, and also bartermod is considered, which set in scripts. For example: Renesco in New Reno. If you persuade him, you still get 50% discount.What's the exact difference from the vanilla?- Buying prices can be several times higher then selling (fully configurable)- Barter skill and charisma MAY have much greater difference on prices (ex.: prices halfed on barter 150)- Different prices in different shops (merchant barter skill)- Town reputation MAY give a discount (I prefer not use this one, though).